City: Īäp-inf Xluwuf

Īäp-inf Xluwuf

Īäp-inf Xluwuf
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1044
Community LeaderLord Byoctîl
Area39 km2 (15 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation808 m (2650 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population9426
Population Density241 people per km2 (628 people per mi2)
Town AuraConjuration
Naming
Native nameĪäp-inf Xluwuf
Pronunciation/jæ̝p/ /inf/
Direct Translation[pocket] [girl; female]
Translation[Not Yet Translated]

Īäp-inf Xluwuf (/jæ̝p/ /inf/ [pocket] [girl; female]) is a subtropical City located in the Mïpirudnoplu Principality of the Tano.

The name Īäp-inf Xluwuf is derived from the Goblin language, as Īäp-inf Xluwuf was founded by Tsheli, who was culturaly Gnoll.

Climate

Īäp-inf Xluwuf has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cool 16°C (60°F). Īäp-inf Xluwuf receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Īäp-inf Xluwuf covers an area of nearly 39 km2 (15 mi2), and an average elevation of 808 m (2650 ft) above sea level.

Overview

Īäp-inf Xluwuf was founded durring the early 11th century, by Tsheli. The establishment of Īäp-inf Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Īäp-inf Xluwuf was built using the conventions of Gnoll durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Īäp-inf Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Īäp-inf Xluwuf is buildings are grouped arround an odd layout of narrow baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Īäp-inf Xluwuf gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Īäp-inf Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Īäp-inf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Īäp-inf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Īäp-inf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Īäp-inf Xluwuf's parks.

Īäp-inf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Īäp-inf Xluwuf.

Īäp-inf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Īäp-inf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Īäp-inf Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Īäp-inf Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Īäp-inf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Īäp-inf Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Īäp-inf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Īäp-inf Xluwuf's public wards, blessings, and other arcane systems.

Īäp-inf Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Īäp-inf Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Īäp-inf Xluwuf's grid is powered by mana accumulators.

Īäp-inf Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Īäp-inf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Īäp-inf Xluwuf's natural decorations nor waterways.

Īäp-inf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Īäp-inf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Īäp-inf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Īäp-inf Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Īäp-inf Xluwuf leaves and flower petals never touch the ground.

The Blood Hawk near Īäp-inf Xluwuf are known to be almost tame, such that they can be put to domestic use.

Īäp-inf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Enchantment energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 30
  • Farm Laborer: 55
  • Hunters: 36
  • Milk Maids: 23
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 23
    • Farmland: 37892 m2
    • Cattle and Similar Creatures: 2356
    • Poultry: 28278
    • Swine: 1885
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 942

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 21
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 21
  • Candlemakers: 32
  • Carpenters: 29
  • Clothmakers: 26
  • Coach and Harness Makers: 9
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 69
  • Furriers: 6
  • Glassworkers: 33
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 26
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 12
  • Pursemakers: 15
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 8
  • Saddlers: 18
  • Scabbardmakers: 21
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 34
  • Tailors: 53
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 25
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 27
  • Chandlers: 24
  • Chicken Butchers: 23
  • Entrepreneurs: 9
  • Fine Clothiers: 25
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 33
  • Spice Merchants: 12
  • Wine-sellers: 18
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 49
  • Barbers: 45
  • Coachmen: 13
  • Cooks: 34
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 32
  • Healers: 25
  • Housekeepers: 30
  • Housemaids: 52
  • House Stewards: 30
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 30
  • Nursery Maids: 17
  • Pastrycooks: 30
  • Restaurateur: 52
  • Tavern Keepers: 36

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 22
  • Long Haul Couriers: 22
  • Dockyard Workers: 20
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 23
  • Millers: 20
  • Miners: 22
  • Oilmen and Polishers: 14
  • Postmen: 20
  • Pure Finder: 12
  • Skinners: 24
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 36
  • Watercarriers: 19
  • Watermen, Bargemen, etc.: 29

Skilled Laborers

  • Accountants: 11
  • Alchemist: 14
  • Clerk: 19
  • Dentists: 9
  • Educators: 25
  • Engineers: 13
  • Gardeners: 9
  • Mages: 6
  • Plumbers: 10
  • Pharmacist: 10
  • Professors: 4
  • Scientists: 6
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 20
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 19
  • Fixers: 11
  • Kami Clerk: 17
  • Landlords: 18
  • Lawyers: 11
  • Legend Keepers: 16
  • Militia Officers: 58
  • Monks, Monastic: 31
  • Monks, Civic: 30
  • Historian, Oral: 23
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 19
  • Priests: 36
  • Rangers: 12
  • Rat Catchers: 13
  • Scholars: 15
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 30
  • Military Officers: 34

Cottage Industries

  • Brewers: 27
  • Comfort Services: 34
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 33
  • Needleworkers: 29
  • Potters: 16
  • Preserve Makers: 28
  • Quilters: 13
  • Seamsters: 44
  • Spinners: 26
  • Tinker: 10
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 8
  • Musicians: 27
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 32
  • Writers: 31

Produce Industries

  • Butter Churners: 33
  • Canners: 26
  • Cheesmakers: 31
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 15
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3470 of Īäp-inf Xluwuf's population work within a Foundational Occupation.

5297 of Īäp-inf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 659 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Īäp-inf Xluwuf is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Īäp-inf Xluwuf is accessed from a nearby river via an intricate series of locks.

POI

History

The the a club of Summoning, an a club imbued with notable amounts of Summoning energies was created in Īäp-inf Xluwuf by in time immemorial, reportedly some time during the late 2nd century.

History